Best practices to saving HTML5 Canvas as an image

TeeChart for JavaScript for the HTML5 Canvas
Post Reply
NickH
Newbie
Newbie
Posts: 23
Joined: Mon Mar 08, 2004 5:00 am

Best practices to saving HTML5 Canvas as an image

Post by NickH » Wed Mar 07, 2018 1:03 am

So I'm trying to implement a link/button of sorts such that a client can click the button, (possibly select folder location as well) and download a TeeChart in the highest quality possible. I'm aware right-click on the canvas into Save Image As works as a feature in some browsers, however I'm looking if there is clickable alternative that will be more universal.

I've tried using

Code: Select all

Chart1.toImage('test', 'png')(
which displays the image fine using the <img id = 'test'> tag as shown in the demo example but I'm lost to where to go from here in terms of programatically downloading this image, I don't actually want to display the image just download it.

I've tried some common non-TeeChart methods such as:

Code: Select all

href = "document.getElementById('Canvas1').toDataURL();"
alongside the download attribute to download as Base64 and some other methods, however I'm not very well experienced in this area and was wondering if there was a 'universal' method, TeeChart supported or not. Also some suggestions online are simply outdated. With some research, apparently in Base64 form (as my TeeCharts can start to get quite large) our charts produces too many characters for certain browsers to accept using some methods. Working examples only tests very small files.

Thanks in advance,

Yeray
Site Admin
Site Admin
Posts: 9614
Joined: Tue Dec 05, 2006 12:00 am
Location: Girona, Catalonia
Contact:

Re: Best practices to saving HTML5 Canvas as an image

Post by Yeray » Wed Mar 07, 2018 12:10 pm

Hello,

The following code seems to work fine for me here:

Code: Select all

<button onclick="getPngChart();">Get Png</button>

Code: Select all

function getPngChart() {
  var element = document.createElement('a');
  element.setAttribute('href', document.getElementById('canvas').toDataURL('image/png'));
  element.setAttribute('download', 'chart.png');
  element.style.display = 'none';
  document.body.appendChild(element);
  element.click();
  document.body.removeChild(element);
}
Could you please arrange a simple example where it fails so we can further investigate?
Best Regards,
ImageYeray Alonso
Development & Support
Steema Software
Av. Montilivi 33, 17003 Girona, Catalonia (SP)
Image Image Image Image Image Image Please read our Bug Fixing Policy

NickH
Newbie
Newbie
Posts: 23
Joined: Mon Mar 08, 2004 5:00 am

Re: Best practices to saving HTML5 Canvas as an image

Post by NickH » Mon Mar 12, 2018 10:33 pm

There seems to be an issue with the earlier annotations issue. When I have it disabled it will work. Otherwise could you show me how to implement saving a canvas with an annotation attached:

https://jsfiddle.net/norike82/rp83jLgm/

If it is relevant, having the scroller isn't a big concern as of now since it conflicted with annotations

Yeray
Site Admin
Site Admin
Posts: 9614
Joined: Tue Dec 05, 2006 12:00 am
Location: Girona, Catalonia
Contact:

Re: Best practices to saving HTML5 Canvas as an image

Post by Yeray » Tue Mar 13, 2018 9:48 am

Hello,

Are you getting an error like this?
Failed to execute 'toDataURL' on 'HTMLCanvasElement': Tainted canvases may not be exported.
In that case, you have to get your image resource in a cross-origin compliant way.
Best Regards,
ImageYeray Alonso
Development & Support
Steema Software
Av. Montilivi 33, 17003 Girona, Catalonia (SP)
Image Image Image Image Image Image Please read our Bug Fixing Policy

Post Reply