TSurfaceSeries Custom color palettes

TeeChart VCL for Borland/CodeGear/Embarcadero RAD Studio, Delphi and C++ Builder.
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niotronic
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Posts: 2
Joined: Thu Jun 25, 2015 12:00 am

TSurfaceSeries Custom color palettes

Post by niotronic » Sat Jun 27, 2015 9:16 am

Hi,

I was recently updating to TChart 2015 and faced a different behavior regarding custom custom color palettes in TSurfaceSeries compared to TChart 2014.
In general my code was working well - i.e. the surface color was changing dependent on the y value according to the colors I added to the custom palette. After updating to TChart 2015 - the surface color is all black independent of the y value.


Creating the TSurfaceSeries:

Code: Select all

   Chart3D.Render.AmbientLight:=64;
  with Chart3D.Chart do
    begin
      Aspect.Orthogonal:=FALSE;
      Chart3DPercent:=100;
      Aspect.Zoom:=75;
      Legend.Visible:=false;



      FSurfaceSeries:=TSurfaceSeries(AddSeries(TSurfaceSeries));
      FSurfaceSeries.IrregularGrid:=TRUE;
      FSurfaceSeries.UseColorRange:= FALSE;       //???
      FSurfaceSeries.UsePalette:= TRUE;
      FSurfaceSeries.PaletteStyle:=VCLTee.TeeSurfa.psCustom;
end;


Setting up the custom color palette - ACOlorPalette contains 9 colors, so we have (9-1) x INTERPOLATEDCOLORCOUNT different colors that are added to the custom palette:

Code: Select all

procedure TFView3D.ApplySelectedPalette;
const INTERPOLATEDCOLORCOUNT =  128;
var i, j: integer;
    FromColor, ToColor: TColor;
    PaletteCounter: integer;
    dr,dg,db:Extended;
    R1,R2,G1,G2,B1,B2:Byte;
    R,G,B:Byte;
    AColorPalette: TColorPalette;
begin
if((FSelectedPalette>=0) and (FSelectedPalette<FColorPalettes.Count))then
        begin
          AColorPalette:=TColorPalette(FColorPalettes.Items[FSelectedPalette]);
          if(AColorPalette.PaletteColors.Count>0)then
            begin
               FSurfaceSeries.ClearPalette;
               FSurfaceSeries.UsePaletteMin:=TRUE;
               FSurfaceSeries.UseColorRange:=FALSE;
               FSurfaceSeries.PaletteMin:=0;
               FSurfaceSeries.PaletteSteps:=(AColorPalette.PaletteColors.Count-1)*INTERPOLATEDCOLORCOUNT;
               FSurfaceSeries.PaletteStep:= round(65536 / ((AColorPalette.PaletteColors.Count-1) * INTERPOLATEDCOLORCOUNT));


               PaletteCounter:=0;
               for i:= 1 to AColorPalette.PaletteColors.Count-1 do
                  begin
                   FromColor:=TPaletteColor(AColorPalette.PaletteColors.Items[i-1]).color;
                   ToColor:=TPaletteColor(AColorPalette.PaletteColors.Items[i]).Color;


                    R1 := GetRValue(FromColor);
                    G1 := GetGValue(FromColor);
                    B1 := GetBValue(FromColor);

                    R2 := GetRValue(ToColor);
                    G2 := GetGValue(ToColor);
                    B2 := GetBValue(ToColor);

                    dr := (R2-R1) / INTERPOLATEDCOLORCOUNT;
                    dg := (G2-G1) /  INTERPOLATEDCOLORCOUNT;
                    db := (B2-B1) /  INTERPOLATEDCOLORCOUNT;

                    j:=0;
                    while (j<INTERPOLATEDCOLORCOUNT) do
                      begin
                        R := R1+Ceil(dr*j) ;
                        G := G1+Ceil(dg*j) ;
                        B := B1+Ceil(db*j) ;
                        FSurfaceSeries.AddPalette(PaletteCounter, RGB(R, G, B));
                        inc(PaletteCounter);
                        inc(j);
                      end;
                   end;
             end;


             FColorDisplay.Clear;
             for i:=0 to AColorPalette.PaletteColors.Count-1 do
                begin
                  FColorDisplay.AddColor(TPaletteColor((AColorPalette.PaletteColors.Items[i])).Color, -i*10);
                end;

          Update3DSurface;
        end;
end;



Updating the Surface:

Code: Select all

FSurfaceSeries.BeginUpdate;
try
  if FBitMap.PixelFormat=pf16Bit then        //if in 16 bit Pixelformat grayscale
    begin
      for z:=0 to FBitMap.Height-1 do
        begin
          A16BitRow:=FBitMap.ScanLine[z];
          for x:=0 to FBitMap.width-1 do
            begin
              FSurfaceSeries.YValues.Items[z*FBitMap.Width+x]:=A16BitRow[x];
            end;
        end;
    end;
finally
  FSurfaceSeries.EndUpdate;
  FSurfaceSeries.Repaint;
end;


Do have any idea what might cause the surface not showing up according to the palette colors in TChart 2015 although it was working with 2014 version ?


Best regards,

Klaus

Yeray
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Posts: 9613
Joined: Tue Dec 05, 2006 12:00 am
Location: Girona, Catalonia
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Re: TSurfaceSeries Custom color palettes

Post by Yeray » Mon Jun 29, 2015 8:30 am

Hi Klaus,

There are some variables I don't know know how are defined or initialized.
Could you please arrange a simple example project we can run as-is to reproduce the problem here?
Thanks in advance.
Best Regards,
ImageYeray Alonso
Development & Support
Steema Software
Av. Montilivi 33, 17003 Girona, Catalonia (SP)
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