Panning on Mobile
Panning on Mobile
Hi,
When panning, using your inbuilt procedures, the amount the map moves is not in relation to how much you move your finger, it is a factor of 2 to 3 more on both iOS and Android. Using a mouse it is one-to-one.
I am using a world map. Is there any way of adjusting this?
Thanks
When panning, using your inbuilt procedures, the amount the map moves is not in relation to how much you move your finger, it is a factor of 2 to 3 more on both iOS and Android. Using a mouse it is one-to-one.
I am using a world map. Is there any way of adjusting this?
Thanks
Re: Panning on Mobile
Hello,
I've been able to reproduce it and we are investigating it.
I've been able to reproduce it and we are investigating it.
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |
Re: Panning on Mobile
Thanks. Additional there is a general problem on Android devices if using TWorldMap.wmWorld, even on the fastest devices. This slows down the whole app to the point that it is unusable. Zooming and panning are particularly slow. If TWorldMap.wmEurope27 is used instead, it is more acceptable, but nowhere near the speed of Windows or iOS.
Re: Panning on Mobile
Hello,
We've just fixed the problem with the panning synchronization:
http://bugs.teechart.net/show_bug.cgi?id=2319
We've just fixed the problem with the panning synchronization:
http://bugs.teechart.net/show_bug.cgi?id=2319
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |
Re: Panning on Mobile
Could I please have a response to my post regarding android slowness?
Re: Panning on Mobile
Hello,
I've done a simple application to test different series styles in TeeChart: I'm getting about 200ms drawing time for the World series while I'm getting about 40ms for the Europe15.
Of course the number of shapes to draw affect the drawing performance.
Maybe you can try to reduce the number of shapes removing the smaller polygons.
Or you could try to find another shape file representing the world with less resolution.
I've done a simple application to test different series styles in TeeChart: I'm getting about 200ms drawing time for the World series while I'm getting about 40ms for the Europe15.
Of course the number of shapes to draw affect the drawing performance.
Maybe you can try to reduce the number of shapes removing the smaller polygons.
Or you could try to find another shape file representing the world with less resolution.
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |
Re: Panning on Mobile
The problem is not with loading the map, it is with panning or doing anything else after loading the world series.
Re: Panning on Mobile
Hi Bruce,
The point is that the impression we have while panning is directly influenced by the time it takes to be drawn.
The point is that the impression we have while panning is directly influenced by the time it takes to be drawn.
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |
Re: Panning on Mobile
Thanks. So you agree that there is a problem on Android?
Re: Panning on Mobile
Hello Bruce,
The following test project has no TeeChart. It only draws polygons and reproduces the same difference in performance between Windows and Android.
- Windows: Between 30~40ms
- Android: Near 200ms
A positive note is I've tested both projects with RAD 10.4 Beta and I must say the performance in Android should be much better with it.
The tests give me around 100ms. That's not the 30~40ms I'm getting with Windows yet, but it's a great improve!
Yes.
The following test project has no TeeChart. It only draws polygons and reproduces the same difference in performance between Windows and Android.
- Windows: Between 30~40ms
- Android: Near 200ms
A positive note is I've tested both projects with RAD 10.4 Beta and I must say the performance in Android should be much better with it.
The tests give me around 100ms. That's not the 30~40ms I'm getting with Windows yet, but it's a great improve!
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |
Re: Panning on Mobile
Thanks for the feedback.