Greetings!
BETA installers have been posted at the client download area adding full RAD Studio, Delphi and C++ Builder XE4 support in all frameworks (VCL, Firemonkey, Metropolis UI, etc.) and platforms available (Windows 32/64-bit, Mac OSX and iOS).
Notice this release is available to source code customers and Pro/Std developer license holders. Complete 2013.08 release for all environments and licenses will be published shortly.
Please post any issue you may find with the version at the TeeChart VCL or TeeChart for Firemonkey forums.
Thanks in advance.
TeeChart VCL/FMX for XE4 BETA installers published
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TeeChart VCL/FMX for XE4 BETA installers published
Best Regards,
Narcís Calvet / Development & Support Steema Software Avinguda Montilivi 33, 17003 Girona, Catalonia Tel: 34 972 218 797 http://www.steema.com |
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Re: TeeChart VCL/FMX for XE4 BETA installers published
XE4 win32 v18 Architect ERROR, Options: Install packages into IDEs
EXCEPTION:
Can't load package C:\Program Files (x86)\Steema Software\TeeChart Pro 2013 Full Source Code\Sources\..\TeeTree\Compiled\Delphi18.win32\Bin\DclTree2D18Tee9.bpl.
XE4 win32 v18 Architect ERROR, Options: DebugPackages compilation
Has been successfully,
but, when I installed, an message :
"TeeChart files cannot be found under current folder structure."
thanks for your help.
EXCEPTION:
Can't load package C:\Program Files (x86)\Steema Software\TeeChart Pro 2013 Full Source Code\Sources\..\TeeTree\Compiled\Delphi18.win32\Bin\DclTree2D18Tee9.bpl.
XE4 win32 v18 Architect ERROR, Options: DebugPackages compilation
Has been successfully,
but, when I installed, an message :
"TeeChart files cannot be found under current folder structure."
thanks for your help.
- Attachments
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- 2.png (17.64 KiB) Viewed 15390 times
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- 1.png (80.18 KiB) Viewed 15387 times
Re: TeeChart VCL/FMX for XE4 BETA installers published
Hi Brian,
Since you changed the "copy binary files to" folder, you will have to copy/move them manually to the Windows/System32 folder (SysWOW64 if you are in a 64bit OS). Don't hesitate to let us know if this solves the issue for you.
Move/copy all the files in your "E:\TeeChart" folder, not the folders or their content.
If you still find problems with TeeTree, unselect it if you don't need it.
Since you changed the "copy binary files to" folder, you will have to copy/move them manually to the Windows/System32 folder (SysWOW64 if you are in a 64bit OS). Don't hesitate to let us know if this solves the issue for you.
Move/copy all the files in your "E:\TeeChart" folder, not the folders or their content.
If you still find problems with TeeTree, unselect it if you don't need it.
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |
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Re: TeeChart VCL/FMX for XE4 BETA installers published
Hello.
We've found two minor issues during new FMX beta evaluation.
1) Axis label's text got clipped sometimes (see image #1)
2) Point coordinates conversion between world and canvas are wrong when dealing with lines with negative first derivative (see image #2, zipped test project attached)
We've found two minor issues during new FMX beta evaluation.
1) Axis label's text got clipped sometimes (see image #1)
2) Point coordinates conversion between world and canvas are wrong when dealing with lines with negative first derivative (see image #2, zipped test project attached)
- Attachments
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- Test_FMX.zip
- Test project to show coordinate conversion errors
- (21.15 KiB) Downloaded 1174 times
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- Clipped axes labels text
- image1.png (1.36 KiB) Viewed 15306 times
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- Wrong point cordinates conversion, using TNearestPoint tool as an example
- image2.png (1.94 KiB) Viewed 15306 times
Re: TeeChart VCL/FMX for XE4 BETA installers published
Hello,
I could reproduce this one with RAD XE3 and TeeChart v2012.07 and also with RAD XE4 and TeeChart v2013.08 BETA, so I've added it to the wish list to be further investigated (TV52016567).vgromov wrote:1) Axis label's text got clipped sometimes (see image #1)
It seems the TNearestTool doesn't work fine with DrawAllPoints=false. I've added it to the wish list to be revised for future releases (TV52016568).vgromov wrote:2) Point coordinates conversion between world and canvas are wrong when dealing with lines with negative first derivative (see image #2, zipped test project attached)
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
Please read our Bug Fixing Policy |