Recall this issue: http://stackoverflow.com/questions/1400 ... and-cursor
I believe you already fixed this, but I'll post this anyway
I moved the try/finally block inside the visibility check in drawHand() function, CircularGauge.java(1010). That makes sure the call to resetTransform() doesn't crash.
CircularGauge crash fix
Re: CircularGauge crash fix
Hello,
The fix we implemented was on Graphics3DAndroid.java (android folder), in the resetTransform() function we now check if restoreCount>0 before restoring the saved canvas:
The fix we implemented was on Graphics3DAndroid.java (android folder), in the resetTransform() function we now check if restoreCount>0 before restoring the saved canvas:
Code: Select all
public void resetTransform() {
if (restoreCount>0)
canvas.restoreToCount(restoreCount);
}
Best Regards,
Yeray Alonso Development & Support Steema Software Av. Montilivi 33, 17003 Girona, Catalonia (SP) | |
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