Therefore, line 4315 in TeeTree.pas, function TTreeNodeShape.InternalDrawShadow
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tssRoundRectangle : FShadow.Draw(ACanvas,ACanvas.CalcRect3D(tmpR,TeeTreeZ){,TeeTreeZ},RoundSize,RoundSize);
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tssRoundRectangle : FShadow.Draw(ACanvas,ACanvas.CalcRect3D(tmpR,TeeTreeZ){,TeeTreeZ},RoundSize,0); // RoundSize);