Transparency in TeeGLCanvas
Posted: Fri Aug 19, 2005 8:08 am
Hi
I would like to know why depth buffer writing isn't disabled when enabling blending. ( glDepthMask )
By doing so, it would be possible to see through all blended object.
Actually, if the nearest object is the first drawn, we cannot see through it.
Nico
I would like to know why depth buffer writing isn't disabled when enabling blending. ( glDepthMask )
By doing so, it would be possible to see through all blended object.
Actually, if the nearest object is the first drawn, we cannot see through it.
Nico