Page 1 of 1

Transparency in TeeGLCanvas

Posted: Fri Aug 19, 2005 8:08 am
by 9342815
Hi

I would like to know why depth buffer writing isn't disabled when enabling blending. ( glDepthMask )
By doing so, it would be possible to see through all blended object.
Actually, if the nearest object is the first drawn, we cannot see through it.

Nico